Unreal Engine 5 Early Access brings OpenXR-based VR model


Epic Games today announced that Unreal Engine 5 is now available for early access, including a new model for VR projects based on OpenXR 1.0, the industry-backed standard for building indie VR and AR apps. machines.

Epic Games brings full of new features and improvements to the latest version of its game engine, Unreal Engine 5. Although some of the most important features, such as the Lumen lighting system and the Nanite mesh system, do not yet support virtual reality, today’s early access version of UE5 includes a reconstructed virtual reality model based on OpenXR.

The VR model in Unreal Engine 5 is designed as an ideal starting point for VR projects. It has basic and expandable functionality for VR locomotion and built-in object interactions.

And because it’s built on top of OpenXR, developers shouldn’t have to worry about so much headset-specific configuration if they’re aiming to support multiple headsets. The system also supports OpenXR extensions to add vendor-specific functionality.

The template configures Unreal Engine 5 with VR-specific settings, like automatically disabling the Lumen feature (as it’s not yet supported for VR headsets).

Epic says it’s “strongly recommended that you build your VR project using the VRTemplate in UE5”, and notes that the OpenXR VR template supports the following VR platforms:

  • Oculus Quest 1 and 2
  • Oculus Quest with Oculus Link
  • Oculus Rift S
  • valve index
  • HTC Vive
  • Windows Mixed Reality

Epic says the early access version of Unreal Engine 5 is not yet suitable for production, but developers who want to experiment can download it today through the Epic Games Launcher and can even access the UE5 source code on GitHub. . The full production-ready version of Unreal Engine 5 is expected to release in early 2022 with additional features and improvements.

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